[config] use field names in struct literals
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@@ -44,9 +44,9 @@ type Env struct {
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func newEnvFromString(rep string) (env *Env, err error) {
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envMap, err := godotenv.Unmarshal(rep)
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env = &Env{
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"<unknown>",
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"",
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envMap,
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name: "<unknown>",
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filename: "",
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env: envMap,
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}
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return
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}
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@@ -254,9 +254,9 @@ func loadFromFile(name string, filename string) (env *Env, err error) {
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}
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env = &Env{
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name,
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filename,
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envMap,
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name: name,
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filename: filename,
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env: envMap,
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}
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return
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}
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