[config] use field names in struct literals

This commit is contained in:
Alex Quick
2017-10-24 09:11:42 -04:00
parent 2f7daad200
commit 90ee5d58c5

View File

@@ -44,9 +44,9 @@ type Env struct {
func newEnvFromString(rep string) (env *Env, err error) {
envMap, err := godotenv.Unmarshal(rep)
env = &Env{
"<unknown>",
"",
envMap,
name: "<unknown>",
filename: "",
env: envMap,
}
return
}
@@ -254,9 +254,9 @@ func loadFromFile(name string, filename string) (env *Env, err error) {
}
env = &Env{
name,
filename,
envMap,
name: name,
filename: filename,
env: envMap,
}
return
}