Install steps run in alphabetical order of the enabled plugin directory, so `apps`, `builder`, and `checks` read an app's environment before the `config` plugin had moved the `ENV` file to its new location. The read came back empty, so their deprecated `DOKKU_*` variables were never migrated to the matching plugin property and were never unset, with nothing reported either way: `dokku config:show` kept listing the variable while the plugin behaved as though it were unset. The relocation now runs before any deprecated variable is read, whatever the install order, and each old file is removed as soon as it has been drained rather than on a later install, which also covers the global file that was never removed at all. A file that reappears at the old path can only have been written by hand, so it is merged in with a warning naming its keys instead of being discarded.
This MR splits out the logic such that there is now a binary that handles function based calls without validating the app name. We should only every check the app name for the subcommands and not internally. Internal calls should have their arguments taken at face value.
This will allow dropping many of the "source config/functions" calls littered over the codebase. Plugin triggers are the way to perform cross-plugin communication :)
This change refactors the compiled golang plugins into 3 distinct binaries:
- commands: already existing
- subcommands/subcommands: entrypoint into all subcommands
- triggers: entrypoint into all triggers
It then further symlinks triggers and subcommands to the built binaries. This results in both a much faster build process as well as smaller package size.
still to do:
* Rework disk format to be okay with quotes
* Fix Dockerfile deployments
* Dedup code in the subcommands
* Add --encode
* Add deploytests for the new stuff
* Restore some log messages (should I make some helpers in common?)
* Restore some functions that may be used by 3d-party plugins