feat: allow specifying a single process type to restart
This changes restarts to drop the 'release' part that currently gets triggered, which also helps reduce the possibility that a new image layer will be added due to predeploy deploy triggers. Note that the old method essentially halfway-rebuilt the app (which was what added the extra layer). This refactor removes that, which is a bc-break. Additionally, scaling processes will result in deploying _only_ restarting the processes being scaled. Closes #2184
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@@ -57,7 +57,37 @@ func Restart(appName string) error {
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return nil
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}
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return common.PlugnTrigger("release-and-deploy", []string{appName}...)
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imageTag, err := common.GetRunningImageTag(appName, "")
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if err != nil {
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return err
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}
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if imageTag == "" {
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common.LogWarn("No deployed-image-tag property saved, falling back to full release-and-deploy")
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return common.PlugnTrigger("release-and-deploy", []string{appName}...)
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}
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return common.PlugnTrigger("deploy", []string{appName, imageTag}...)
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}
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// RestartProcess restarts a process type within an app
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func RestartProcess(appName string, processName string) error {
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if !common.IsDeployed(appName) {
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common.LogWarn(fmt.Sprintf("App %s has not been deployed", appName))
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return nil
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}
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imageTag, err := common.GetRunningImageTag(appName, "")
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if err != nil {
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return err
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}
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if imageTag == "" {
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common.LogWarn("No deployed-image-tag property saved, falling back to full release-and-deploy")
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return common.PlugnTrigger("release-and-deploy", []string{appName}...)
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}
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return common.PlugnTrigger("deploy", []string{appName, imageTag, processName}...)
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}
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// Restore ensures an app that should be running is running on boot
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@@ -90,7 +120,7 @@ func Restore(appName string) error {
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// Start starts the app
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func Start(appName string) error {
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imageTag, _ := common.GetRunningImageTag(appName)
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imageTag, _ := common.GetRunningImageTag(appName, "")
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if !common.IsDeployed(appName) {
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common.LogWarn(fmt.Sprintf("App %s has not been deployed", appName))
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