refactor: decrease compile time for golang plugins
This change refactors the compiled golang plugins into 3 distinct binaries: - commands: already existing - subcommands/subcommands: entrypoint into all subcommands - triggers: entrypoint into all triggers It then further symlinks triggers and subcommands to the built binaries. This results in both a much faster build process as well as smaller package size.
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@@ -1,19 +0,0 @@
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package main
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import (
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"flag"
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"github.com/dokku/dokku/plugins/common"
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"github.com/dokku/dokku/plugins/repo"
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)
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// destroys the buildpacks property for a given app container
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func main() {
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flag.Parse()
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appName := flag.Arg(0)
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err := repo.PurgeCache(appName)
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if err != nil {
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common.LogFail(err.Error())
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}
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}
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31
plugins/repo/src/triggers/triggers.go
Normal file
31
plugins/repo/src/triggers/triggers.go
Normal file
@@ -0,0 +1,31 @@
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package main
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import (
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"flag"
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"fmt"
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"os"
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"strings"
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"github.com/dokku/dokku/plugins/common"
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"github.com/dokku/dokku/plugins/repo"
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)
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// main entrypoint to all triggers
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func main() {
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parts := strings.Split(os.Args[0], "/")
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trigger := parts[len(parts)-1]
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flag.Parse()
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var err error
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switch trigger {
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case "pre-delete":
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appName := flag.Arg(0)
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err = repo.PurgeCache(appName)
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default:
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common.LogFail(fmt.Sprintf("Invalid plugin trigger call: %s", trigger))
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}
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if err != nil {
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common.LogFail(err.Error())
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}
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}
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