refactor: decrease compile time for golang plugins

This change refactors the compiled golang plugins into 3 distinct binaries:

- commands: already existing
- subcommands/subcommands: entrypoint into all subcommands
- triggers: entrypoint into all triggers

It then further symlinks triggers and subcommands to the built binaries. This results in both a much faster build process as well as smaller package size.
This commit is contained in:
Jose Diaz-Gonzalez
2019-09-07 04:47:18 -04:00
parent f83a03a3dc
commit 6a7d2e5252
73 changed files with 865 additions and 1179 deletions

View File

@@ -0,0 +1,37 @@
package main
import (
"flag"
"fmt"
"os"
"strings"
"github.com/dokku/dokku/plugins/common"
"github.com/dokku/dokku/plugins/network"
)
// main entrypoint to all subcommands
func main() {
parts := strings.Split(os.Args[0], "/")
subcommand := parts[len(parts)-1]
flag.Parse()
switch subcommand {
case "rebuild":
appName := flag.Arg(1)
network.BuildConfig(appName)
case "rebuildall":
network.CommandRebuildall()
case "report":
appName := flag.Arg(1)
infoFlag := flag.Arg(2)
network.CommandReport(appName, infoFlag)
case "set":
appName := flag.Arg(1)
property := flag.Arg(2)
value := flag.Arg(3)
network.CommandSet(appName, property, value)
default:
common.LogFail(fmt.Sprintf("Invalid plugin subcommand call: %s", subcommand))
}
}