refactor: decrease compile time for golang plugins
This change refactors the compiled golang plugins into 3 distinct binaries: - commands: already existing - subcommands/subcommands: entrypoint into all subcommands - triggers: entrypoint into all triggers It then further symlinks triggers and subcommands to the built binaries. This results in both a much faster build process as well as smaller package size.
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37
plugins/network/src/subcommands/subcommands.go
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37
plugins/network/src/subcommands/subcommands.go
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package main
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import (
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"flag"
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"fmt"
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"os"
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"strings"
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"github.com/dokku/dokku/plugins/common"
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"github.com/dokku/dokku/plugins/network"
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)
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// main entrypoint to all subcommands
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func main() {
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parts := strings.Split(os.Args[0], "/")
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subcommand := parts[len(parts)-1]
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flag.Parse()
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switch subcommand {
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case "rebuild":
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appName := flag.Arg(1)
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network.BuildConfig(appName)
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case "rebuildall":
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network.CommandRebuildall()
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case "report":
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appName := flag.Arg(1)
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infoFlag := flag.Arg(2)
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network.CommandReport(appName, infoFlag)
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case "set":
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appName := flag.Arg(1)
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property := flag.Arg(2)
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value := flag.Arg(3)
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network.CommandSet(appName, property, value)
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default:
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common.LogFail(fmt.Sprintf("Invalid plugin subcommand call: %s", subcommand))
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}
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}
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